3/19/2023 0 Comments Buddy simulator 1984![]() This is different to a slider that increases contrast or brightness between light and dark. High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. We've documented 4 accessibility features for Visual in Buddy Simulator 1984 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. If you want to play Buddy Simulator 1984, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking. Speaker Indicator: Textual captions indicate who is speaking. This means there is no requirement to hear spoken dialogue or narrative to play the game. SubtitlesĪll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. The text in menus, instructions and other information is presented in high contrast with a solid background. ![]() High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The quantity and complexity of reading is suitable for someone who loves long books and enjoys extended dialogue or narrative descriptions. This doesn't include subtitles as required reading if they are fully voiced.Įxtensive Complex Reading: Extensive reading required. ![]() How much reading is required to play the game and how complex the language is. We've documented 4 accessibility features for Reading in Buddy Simulator 1984 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. For effect, dramatic or otherwise, this is sometimes not the case, but the game remains overall high-contrast throughout. The game is mostly black and white or monochrome, which makes it easy to distinguish between different elements. ![]() However, there is a mode called "One Key Mode" which disables the random key element of this. The text is often quite small, and if you are making choices that your buddy doesn't like the text may become unreadable In some sections, the colour of the text changes, depending on your favourite colour, which is previously inputted, but generally the text is a high-contrast white on black.įor some of the combat sections in the game, you'll need to be able to quickly respond to in screen cues indicating specific buttons to press. This requires at least a bit of prior knowledge about how to do such things, or the willingness to look up a tutorial.Īs a large portion of the game is told through (non-adjustable) text, you'll need to be prepared to do a large amount of reading. When first opening the game, you need to "boot up" the buddy simulator from inside the faux operating system. ![]()
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