While the Phoenix Wright trilogy on tablets was a fine enough way to play the game, it never felt truly designed for the platform. It works pretty much as before, with the benefit of a much more solid port than previous games on mobile. The objective, as ever, is to clear each room of evidence in the appropriate manner until you’re whisked back to the courthouse to use it in your arguments. It was enough to get the game an M rating, and seeing a fully rendered, high resolution shot of an innocent cop’s corpse while reading out bald jokes is perhaps a bit harder to cope with than before – and just as integral to what makes an Ace Attorney game an Ace Attorney game.īeyond the courtroom and its horrors you will, of course, be expected to investigate crime scenes. In fact, the new 3D graphics and anime cutscenes add an extra layer of gruesomeness to the proceedings. If you’ve never been able to reconcile the slapstick and wordplay with the piles of dead innocents, Dual Destinies isn’t any more for you than the previous games. Speaking of which, the trademark duality of murder and mirth is back, too. Apollo Justice is a great character, but the spiky haired defender of innocents was always the one, true leader of these macabre comedies. After a lengthy absence as a playable character, Wright is the focus once more, and I must say it feels… right. Speaking of which, those personalities are all here – including Phoenix Wright himself, the star of the first three games. It may seem like a minor note, but Ace Attorney has always depended largely on the over-the-top personalities of its characters, and thanks to the fuller range of motion afforded Dual Destinies, it’s more pronounced than ever. It’s a line the game walks carefully, with an attention to past detail that’s lovingly paid. They move in a herky-jerky manner not unlike the single frame animations of previous games, but there’s a “bounce” to each slammed fist and waggled finger that feels fluid just the same. It was a bit jarring, at first, but Dual Destinies does a remarkable job of emulating the posture and movements of the returning characters. Previous Ace Attorney games were rendered as hand-drawn art – thanks to their origins on the Game Boy Advance – but this new installment features actual character models. What won’t seem familiar, at first, is the transition to full 3D. New to Dual Destinies is an emotional guessing game, which isn’t too terribly difficult, but besides that you’ll recognize most of the game if you’re familiar with its predecessors. You can press witnesses for details, and call them out on contradictions just as before. You’re thrust into a case with almost no foreknowledge, and expected to figure it out using only the evidence already present. The story starts in the “Dark Age of Law” brought about by events between the Apollo Justice games and this one. That said, Ace Attorney: Dual Destinies easily one of the quickest to make the turnaround, and perhaps in part because of the smaller gap in technology it’s also, easily, the best.ĭual Destinies starts like most every game in the franchise. Even the Ace Attorney series itself, a collection of courtroom comedy dramas starring an assortment of bombastic anime lawyers, has graced tablets and smartphones in the past. Mobile ports of Capcom’s handheld games aren’t new. Maybe more gruesome than some are expecting. Some of the puzzles are still frustrating after all this time.
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